UI/UX design for the product you already have.

Most design work does not start on a blank page. You have a site or an app people already use, and something in it is costing you: a checkout they abandon, an onboarding they never finish, a dashboard nobody opens. We find it, redesign it, and hand it over ready to build.

UX AUDITS USER FLOWS WIREFRAMES INTERFACE DESIGN PROTOTYPES DESIGN SYSTEMS DEVELOPER HANDOFF FIGMA UX AUDITS USER FLOWS WIREFRAMES INTERFACE DESIGN PROTOTYPES DESIGN SYSTEMS DEVELOPER HANDOFF FIGMA

What we design

Six things, and most projects use three of them.

UX audit

We walk your site or app the way your customers do, then show you where they hesitate, where they leave, and which screens are costing you the most.

User flows and architecture

Mapping what a person is actually trying to do, and the shortest honest route to it, before anyone draws a screen.

Wireframes and prototypes

Low-fidelity layouts you can click through and argue with, so the structure gets settled while it is still cheap to change.

Interface design

The finished screens: type, color, spacing, states, and every empty, loading and error case the happy path forgets.

Design systems

Components, tokens and rules built in Figma, so your next twenty screens look like the first five without coming back to us.

Developer handoff

Specs, states and a file your developers can build straight from, whether that team is yours or ours.

How we work with your team

Design does not have to come with a rebuild. Pick the shape that fits where you already are.

You have developers and a platform you are staying on. We deliver the research, the screens, the states and the specs in Figma, and stay reachable while your team builds it.
One pass over what you have today, with a prioritized list of what to fix, what it is likely worth, and what can wait. No commitment to the redesign that follows.
The full route. We design it and then build it on whichever platform suits the job. That half is covered on our website design and development page.
A component library, tokens, and the rules for using them, so a growing product stops drifting apart screen by screen.
A standing arrangement for teams shipping continuously, where design keeps pace with the roadmap instead of arriving in batches.

What we work in

Seven tools, picked per project. Most jobs use three or four.

Figma

Figma

Where the work lives: screens, components, prototypes and Dev Mode specs in one file your developers can open. Flows and workshops happen in FigJam beside it.

Interface

Prototypes

Handoff

Framer

Framer

For pages where the design is the build. Motion-led marketing sites that go live from the design file.

Landing pages

Motion

Fast launches

Webflow

Webflow

Structured, CMS-backed sites built straight from the design, with clean semantic markup.

Marketing sites

CMS

Clean markup

Rive

Rive

Interactive animation with real state machines, so a control reacts instead of just playing.

Micro-interactions

App motion

LottieFiles

Lottie

Motion that ships: vector animation your developers drop into web and app builds at a few KB.

Web & app

Lightweight

Maze

Maze

Unmoderated testing on the prototype, so the layout is argued with by users before anyone builds it.

Prototype testing

Pre-build proof

Storybook

Storybook

The design system in code next to the Figma library, so components stay the same in both.

Component docs

Dev parity

The same product, redesigned.

Most of our design work is a second look at something already live. Drag the divider, or let it scroll.

Galloway's website after the redesign Galloway's website before the redesign
After Before

From research to handoff.

Five stages. You see work at every one of them, not just at the end.

Designed in

Figma
Framer

Research

We read your analytics, watch session recordings, talk to whoever answers your phone, and use the product ourselves until the friction is obvious.

Flows

We map every route a person can take through the product, cut the ones that exist only because the software was built that way, and agree the structure before any screen is drawn.

Wireframes

Grey-box layouts and a clickable prototype, so hierarchy, labels and order get settled while changing them is still a five-minute job.

Interface

The finished design: typography, color, spacing, motion, and every state a screen can be in, not only the one that goes in the pitch deck.

Handoff

A structured Figma file, component specs, and a walkthrough with the people who have to build it, followed by review as it goes live.

Frequently Asked Questions

Everything you need to know before making a decision. Still unsure? Our team responds in under 4 hours.

Either. We hand over a file your developers can build straight from, or we build it ourselves in Webflow, Framer, WordPress or Shopify. Plenty of clients take the design to an in-house team, and the handoff is written for that.
Usually just the screens. Most of our work is a second look at something already live, and a checkout, an onboarding flow or a dashboard can be fixed on its own without touching the rest of the product. A full redesign is a decision about the brand or the platform, not about a conversion problem.
A Figma file with the finished screens, the components and tokens behind them, every state including empty, loading and error, a clickable prototype, and Dev Mode specs. Where a design system is part of the work, it comes with the rules for extending it without coming back to us.
We measure it. The audit starts from your analytics and session recordings, so we know which step is losing people before we draw anything, and the prototype gets tested with real users before it is built. Then we watch the same number after launch.
Yes, and it works well. We can run the research and structure and leave the interface to your team, take an existing design system and extend it, or work as an extra pair of hands on a defined piece. The shape is agreed at the start.

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